Resonance Logs CN · Documentation version
0.2.5-beta
Changes
DPS / History
Refactored the combat pipeline: history encounters are persisted in detail segments, with lookup across any timeline
History timeline
The Live timer now uses the backend clock directly
Live Monitor
Custom counter factor panel adapted for Season 4 node Buff effects, with automatic listen-and-display
Season 4 node Buff factor panel
Flamehorn calculation now includes the Frenzied Note skill
Voice Announcements
Added preset voice defaults for Chinese / English / Japanese (selected by UI language)
Fine-tuned model validation results are persisted to avoid recomputing on every launch
Loadouts
Fixed import/export when fields are missing so older loadouts can still be imported
Stability
Fixed the app becoming unresponsive after holding Alt in-game to show the cursor and then clicking close/minimize; intercept WM_NCLBUTTONDOWN to avoid nested kernel tracking loops
Fixed a possible monitorRuntime concurrent read/write issue that could leave configuration only partially loaded
Notes
Compatibility
If you used 0.0.2 or 0.0.3, first launch on 0.0.4-0.2.1 requires deleting resonance-logs-cn.db under %LOCALAPPDATA%\resonance-logs-cn and restarting
0.2.1 refactored the backend pipeline; if existing features break, please contact me promptly
Voice announcements require a separate model download; the first phrase generation may take a while, but playback after that does not reload the model
Important
If you modify the code and share builds without opening a PR, please change the app name, version, and other upstream identifiers so your fork is not mistaken for the original
The close button now hides to the bottom-right; drag the hidden bar back to the corner if you have many windows