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Dungeon mechanics

Supported dungeons

The table below lists the dungeons that currently show mechanics. Normal, Hard, Master and other difficulties of the same dungeon share one parser; only the scene IDs differ. Mechanic names follow what is actually shown in the overlay.
DungeonScene IDMain mechanics
Cursed Tomb6513 / 6514 / 6515Blue tower, energy pillar targets, half-field charge, charge clones, puzzle targets
Sea-Ringed Reef6563 / 6564 / 6565Mid-run matrix runes, duet colors, ice / sea wave safe zones, pizza danger zones
Forgotten Dreamwilds13021 / 13022 / 13023Phase tiles, share / decay / spread, causal jump, execution sentence, electromagnetic rings, pinball
Eroded Towering Ruin1150 / 1151 / 1152Correct portal, gravity blast, sticky bombs
Tina's Mindrealm1631 / 1632 / 1633Pizza danger sectors, Heavy Wound, Red-Light Bind, Wudi-Slash marks
Master: Wasteland Court6615Void-mark swap, swap orbs, three kinds of wheels, Shadow of Heluga, near/far chain circles

Cursed Tomb

  • Blue Tower: shows blue tower activation progress, plus states such as activation complete, turning into a gold tower, and gold tower complete.
  • Energy Pillar Target: marks the targeted teammates and the energy pillar positions.
  • Half-Field Charge Target / Charge Clone: shows the charge direction (left, right, random) and whether the clone is on the left hand, right hand or straight ahead.
  • Puzzle Target: the targets of puzzle 1 / puzzle 2.
Cursed Tomb

Sea-Ringed Reef

Mid-run: Nabo Matrix Runes (runes A–D) and Nabo Matrix Callout, with teammate positions shown as well.
Sea-Ringed Reef mid-run matrix
Boss:
  • Duet Color: ice or water.
  • Ice/Sea Wave Safe Zone: ice wave, sea wave and single-wave safe zones, plus the cross intersection, horizontal line and vertical line.
  • Pizza Danger Zone: orange and purple sectors.
Sea-Ringed Reef Boss

Forgotten Dreamwilds

  • Phase: corner explosions, edge-center explosions, and the corresponding tiles (top left to bottom right).
  • Share / Decay / Spread: including the fantasy versions; teammates are colored by target type.
  • Divine Scale - Causal Jump, Execution Sentence, Divine Scale - Preset Return.
  • Electromagnetic Pulse (A / B / C) and Electromagnetic Ring Sequence (inner, middle, outer ring).
  • Normal Target / Decay Target, Hit Order, Pinball.

Eroded Towering Ruin

  • Portal: marks the color of this round's Correct Portal.
  • Gravity Blast / Sticky Bomb: shows the explosion countdown.

Tina's Mindrealm

  • Pizza Danger Zone: slow wave and fast wave sectors.
  • Tina · Mechanic: Heavy Wound, Red-Light Bind, Wudi-Slash marks (shown as which slash).

Master: Wasteland Court

  • Void-Mark Swap: colors of the 3 cells, lock state, and which cells need to be swapped; use together with Swap Orbs.
  • Wheels: Fate Wheel · Stack, Woe Wheel · Spread, Despair Wheel.
  • Shadow of Heluga: Energy Orb Tracking.
  • Near/Far Chain: the number of near and far circles and their explosion order.
Wasteland Court: Void-mark swap
Wasteland Court: Energy orb tracking
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