On this page
Supported dungeons
The table below lists the dungeons that currently show mechanics. Normal, Hard, Master and other difficulties of the same dungeon share one parser; only the scene IDs differ. Mechanic names follow what is actually shown in the overlay.
| Dungeon | Scene ID | Main mechanics |
|---|---|---|
| Cursed Tomb | 6513 / 6514 / 6515 | Blue tower, energy pillar targets, half-field charge, charge clones, puzzle targets |
| Sea-Ringed Reef | 6563 / 6564 / 6565 | Mid-run matrix runes, duet colors, ice / sea wave safe zones, pizza danger zones |
| Forgotten Dreamwilds | 13021 / 13022 / 13023 | Phase tiles, share / decay / spread, causal jump, execution sentence, electromagnetic rings, pinball |
| Eroded Towering Ruin | 1150 / 1151 / 1152 | Correct portal, gravity blast, sticky bombs |
| Tina's Mindrealm | 1631 / 1632 / 1633 | Pizza danger sectors, Heavy Wound, Red-Light Bind, Wudi-Slash marks |
| Master: Wasteland Court | 6615 | Void-mark swap, swap orbs, three kinds of wheels, Shadow of Heluga, near/far chain circles |
Cursed Tomb
- Blue Tower: shows blue tower activation progress, plus states such as activation complete, turning into a gold tower, and gold tower complete.
- Energy Pillar Target: marks the targeted teammates and the energy pillar positions.
- Half-Field Charge Target / Charge Clone: shows the charge direction (left, right, random) and whether the clone is on the left hand, right hand or straight ahead.
- Puzzle Target: the targets of puzzle 1 / puzzle 2.
Sea-Ringed Reef
Mid-run: Nabo Matrix Runes (runes A–D) and Nabo Matrix Callout, with teammate positions shown as well.
Boss:
- Duet Color: ice or water.
- Ice/Sea Wave Safe Zone: ice wave, sea wave and single-wave safe zones, plus the cross intersection, horizontal line and vertical line.
- Pizza Danger Zone: orange and purple sectors.
Forgotten Dreamwilds
- Phase: corner explosions, edge-center explosions, and the corresponding tiles (top left to bottom right).
- Share / Decay / Spread: including the fantasy versions; teammates are colored by target type.
- Divine Scale - Causal Jump, Execution Sentence, Divine Scale - Preset Return.
- Electromagnetic Pulse (A / B / C) and Electromagnetic Ring Sequence (inner, middle, outer ring).
- Normal Target / Decay Target, Hit Order, Pinball.
Eroded Towering Ruin
- Portal: marks the color of this round's Correct Portal.
- Gravity Blast / Sticky Bomb: shows the explosion countdown.
Tina's Mindrealm
- Pizza Danger Zone: slow wave and fast wave sectors.
- Tina · Mechanic: Heavy Wound, Red-Light Bind, Wudi-Slash marks (shown as which slash).
Master: Wasteland Court
- Void-Mark Swap: colors of the 3 cells, lock state, and which cells need to be swapped; use together with Swap Orbs.
- Wheels: Fate Wheel · Stack, Woe Wheel · Spread, Despair Wheel.
- Shadow of Heluga: Energy Orb Tracking.
- Near/Far Chain: the number of near and far circles and their explosion order.