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Changelog v0.0.5
Logs
Buff-related
- Standalone mode no longer shows unselected buffs; special buffs hidden unless selected
DPS-related
- Reset logic changes
- Removed reset based on instance state—avoids bad instance state from server (e.g. guild hunt single boss death sends instance end)
- Reset flag set asynchronously with 3s delay—avoids junk history from extra damage packets
- Config to skip quest IDs—avoids mid-fight reset with multiple target IDs in multi-phase fights (e.g. robot raid boss kill objectives, 2P decode target switch)
- Current reset logic: master dungeon auto-splits trash and Boss (2 history entries); raid splits per Boss; wipe auto-reset; same-scene resets on next attack (trash cleared → first Boss hit | new Boss in raid | post-wipe Boss hit)
- Refactored scene query logic; master dungeon appends difficulty
- History list page shows player + class icon per fight
- Season strength display (DPS Meter → Settings → General Settings)
Module-related
- Flush self info to DB immediately—modules get latest data
Character panel-related
- Character panel attribute monitoring on skill monitor page (Live Monitor → Character Panel)
Notes
- If you used 0.0.2/0.0.3, first launch on 0.0.5-beta requires deleting
resonance-logs-cn.dbunder%LOCALAPPDATA%\resonance-logs-cnand restarting
Important
If you fork without submitting a PR, change app name/version and other upstream branding before sharing—especially app name + version.
Community
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