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Changelog v0.2.6

Changes

DPS / History

  • The live window can now show history: click the History button in the header to open the history list, search by scene / boss / player / UID, or use the quick filters for the current scene, current boss, today, and favorites; once you pick a record, the DPS, HEAL, TANKED, and DEATH pages all show that encounter, and the banner at the top steps to an older / newer encounter or goes back to live. The History button is hidden by default; turn on "Show History Button" (DPS Meter → Themes → Live → Header Settings)
    • A target bar above the DPS and skill pages shows damage against a single target
    • If a new fight starts while you are viewing history, the banner shows "In combat" instead of switching back automatically; live controls such as Reset and Pause are hidden while viewing history
    Viewing history in the live window
    Skill details of a history record in the live window
  • History can be searched by player UID (DPS Meter → History, set the search type to UID): type the first digits of a UID to list matches, along with the names that UID has used and its encounter count; only records created from this version onward are searchable
  • History search suggestions are no longer truncated; click "Show more" to see the rest

Overlay Monitoring

  • Added Monster Skills (Monster Monitor → Monster Skills): when any nearby monster casts a skill on your list, its name appears on the monster overlay and disappears after the set number of seconds, restarting on each cast; voice announcements can be bound, which is handy for skills without a DBM alert
    • The Monster Skills area is hidden by default; enable it under Monster Monitor → Enable Window
  • Monster Monitor and Live Monitor tabs are now grouped, and a green dot marks tabs whose area is shown on the overlay
  • Overlay edit mode adds "Undo Changes", which restores panel positions, sizes, and the overlay window to how they were when you entered edit mode
  • Fixed teammate Buffs and teammate CDs not showing when the app was opened after entering a dungeon, because the party roster was incomplete

Voice

  • Custom announcement text is now saved when you finish typing (on blur or Enter) instead of turning every intermediate edit into a phrase

App Settings

  • Added Boss HP Reports (App Settings → General → Boss HP Reports), on by default

Module Calculator

  • Adapted to the module data format after the game update, fixing module values that could not be read; after updating, log in again or switch lines once to load the new module data

Data

  • Updated monster names, Buffs, monster skills, scene names, and DBM data
  • Mainly adds S4 translations for the Global server; when the JP server enters S4, please contact me on Discord to send the corresponding config

Notes

Compatibility

  • If you used 0.0.2 or 0.0.3, first launch on 0.0.4-0.2.6 requires deleting resonance-logs-cn.db under %LOCALAPPDATA%\resonance-logs-cn and restarting
  • 0.2.2 and 0.2.1 went through large refactors; if existing features break, please contact me promptly
  • 0.2.2 changed table fields; errors on old history records are expected, new records work normally
  • Voice announcements require a separate model download; the first phrase generation may take a while, but playback after that does not reload the model

Important

  • If you modify the code and share builds without opening a PR, please change the app name, version, and other upstream identifiers so your fork is not mistaken for the original
  • The close button now hides to the bottom-right; drag the hidden bar back to the corner if you have many windows
  • See the HTML user guide for common questions

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