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Battle Roster
is the battle roster area of the monster overlay. Unlike the HP bar, which follows your current target, it covers every monster you and your teammates are fighting.
What it shows
Lists the HP of each monster in combat with you or a teammate:
- your target is pinned to the top and marked with ★;
- every boss gets its own row;
- the first few normal and elite monsters in rank order get rows too (5 by default). They are ranked by HP%, highest first, or with the monsters not attacking you first;
- the rest are folded into one strip of mini bars that shows the highest and lowest HP among them. However many there are, none is hidden.
Bars update live; the order changes at most once per second so rows do not jump around. A monster that dies or resets leaves the roster right away.
| Setting | Effect |
|---|---|
| Normal and elite monsters listed by name | How many normal and elite monsters get their own row, 0–20 |
| Tank mode | The header counts the monsters not attacking you and whom they attack; each of them gets a row that names its target |
| Monsters not attacking me first | Monsters targeting someone else come first, then those attacking you or with no known target, each group by HP. The rows go to the monsters ranked first |
| Show HP values | Shows the HP value next to the percentage |
| Show distance | Shows the ground distance to you, to tell same-name monsters apart |
Panel Width in Battle Roster Panel Style sets the width of the HP column (120–400 px, 240 by default); the skill column adds to that width on the right. Long names end in an ellipsis. When space is limited, percentages, HP values and the mini bars below wrap onto additional lines to avoid clipping.
Watched skills
Pick the monster skills you care about in Watched skills (shown at the end of roster rows). The roster then shows their state at the end of the monster's row, without repeating its name:
- monsters that can cast them are listed right below your target, always with their own row (not counted against the rows of normal and elite monsters), ordered by HP;
- a blocked monster that can cast a watched skill gets a slim row with only its skill cells, and is not counted;
- each skill has one cell, in the order of your watch list.
| State | Look | Meaning |
|---|---|---|
| Cooling down | Gray countdown | Earliest time the skill can come. Counted from the battle-start window before the first cast, then from each cast |
| Ready | Amber | Cooldown over: may be cast at any moment |
| Casting | Red bar + seconds left | Cast bar running; dangerous casts flash. Ends early when the monster casts something else |
| Just cast | Red ⚡ | An instant skill was cast |
| Unpredictable | — | No cooldown data; only casts are shown |
To add skills:
- Add from monsters met this session: open a monster you just fought and tick its skills; cooldown, battle-start window and cast time are listed beside them;
- or search by skill name or id;
- each skill can have a Short name and a custom cooldown; leave it empty to use the game table.
Voice broadcast
Each watched skill can expand Voice Broadcast to set up Broadcast on trigger:
- It plays only when a monster on the roster casts the skill; a cast-bar skill plays when its bar starts;
- Several monsters casting the same skill at the same moment play it once;
- It keeps playing while the roster panel is hidden or Enable Monster Monitor is off;
- Removing the watched skill also removes its voice binding.
Mechanic objects outside the hate lists are not on the roster, so they are never announced here. Set those skills up in Monster Skills, which covers any nearby monster.
Blocking monsters
Mechanic markers, scene objects and other monsters whose HP does not matter can be blocked under Blocked Monsters. Blocking works by monster id and applies to every profile and dungeon; blocked monsters are left out of the roster and its counts. Common mechanic monsters such as invisible carriers and field markers are already blocked; you do not need to add them.
- Monsters met this session: monsters that joined the roster since the app started, with name, type, max HP and dungeon. Click one to block it; the list is cleared on restart;
- or search every monster by name or monster id.